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Avatar James Cameron's: The Game is the official video game based on the film, and it takes you deep into the heart of Pandora.Bigger doesn't mean better. Developer Ubisoft Montreal disregarded this mantra when creating James Cameron's Avatar, delivering a mediocre game loaded with unnecessary padding, rather than a tight and enjoyable package that could have gotten players excited about the upcoming film of the same name. In fact, if you're eagerly anticipating the upcoming Avatar movie, it's probably best that you avoid this bland and overlong third-person shooter altogether, because there's nothing fantastical or compelling about its story or characters. That isn't to say that Avatar is all bad. A branching story featuring two disparate factions makes this a two-games-in-one experience, so if you like wringing the last drop out of your $50, the single-player campaign might keep you busy for 15 hours or so. Unfortunately, while a few of those hours are entertaining, Avatar's action is too bland and tedious to justify the game's length, and a variety of bugs and bizarre design elements put a further damper on the fun.
Avatar takes place on the planet Pandora, which the human-controlled Resources Development Administration (RDA) is stripping of its resources--much to the dismay of Pandora's indigenous population, the blue-skinned Na'vi. Meanwhile, the RDA has established a way of transferring a human's consciousness into an artificially created human/Na'vi hybrid called an avatar. You play as Ryder, an RDA operative who soon finds himself (or herself, if you choose a female persona) in over his head as he discovers the consequences of the RDA's destructive presence on Pandora. About an hour into the campaign, you'll be faced with a choice: side with the RDA, or live as an avatar and take your chances with the Na'vi. Yet no matter which path you meander down, you'll meet a series of unmemorable characters, played by unexceptional voice actors who deliver their poorly written lines without a trace of enthusiasm or urgency.
If you go the way of the RDA instead, you won't wield any melee weapons and will instead shoot your way to victory. You've got a pair of pistols to get you through if the better guns run out of ammo, but they're all but useless; luckily, your shotgun, flamethrower, and other weapons seem appropriately powerful, if not exactly satisfying to use. Enemies that melt into the background and inconsistent hit detection make it feel like you're spraying bullets around willy-nilly much of the time, and humanoid enemies are too stupid to make shooting them exciting. Your foes often will ignore comrades falling over dead right in front of them, engage harmless creatures and ignore you as you pick them off, and walk directly into walls and continue to walk in place. Not that AI characters are the only ones prone to technical weirdness. You might get stuck in a crevasse while flying a banshee, fall into an inescapable fissure, or dismount from a direhorse directly into the geometry of the plant right next to it and be unable to get out.
Avatar's multiplayer modes aren't quite as useless as Conquest, letting up to 16 players compete in a variety of modes like Team Deathmatch, King of the Hill, and Capture the Flag. The multiplayer suite feel less like a throwaway than you might expect for a movie tie-in but the factions play so differently that weird imbalances become quickly apparent. A Na'vi player can crush an RDA player with a single swipe of his club, while an RDA player can jump in a mech suit and mow Na'vi down without much fuss. (Though oddly, the swarm of insects Na'vi players can unleash make short work of those big hunks of metal.) The factional differences make for some initially appealing variety, but the disparity is too great--and the basic mechanics too bland--to support long online sessions. The mechs don't feel heavy enough to make them fun to pilot, and the cavorting camera renders buggies as uncomfortable to drive in multiplayer sessions as they are in the campaign.
One of Avatar's main selling points is its use of 3D technology, so if you own a display with the right capabilities, you may get a kick out of seeing Avatar pop out of your screen. Yet even if you're one of the few lucky enough to see the game this way, no screen yet has the capability of making James Cameron's Avatar: The Game play any better than it does. It's not a bad game, and portions of it are competent, if not quite remarkable. But Avatar wears thin quickly, and the story is too fragile to compensate for the deficiencies.
Avatar: The Last Airbender - The Burning Earth is an adventure game published and developed in 2007 by THQ, particularly its Australian subsidiary. It was released for GBA, Nintendo DS, Playstation 2, Wii and Xbox 360.The company also responsible for bringing to the world of video games other franchises such as Spongebob not only created this title, but was involved in all the entries of Avatar in circulation.
The adventure based on the animated series Avatar: The Last Airbender is located in the same canonical universe where the show progresses. The story is centered on four chapters where Aang, the main character, goes through a new location for each one. In the first part he passes through the Earth Kingdom Fortress.Then, he heads to the Fire Nation. In the third chapter, the avatar is on his way to the swamp. Finally, Aang's last target is the Earthing Kingdom City of Gaoling. Later the adventure continues in various sequels, such as Avatar: The Last Airbender - Into the Inferno, among others.
A game for children or adults?
The game style is very much oriented to fighting mixed with the resolution of riddles, as an infinitely more innocent version of the classic Playstation Soul Reaver. On the other hand, it has a cooperative system to solve the puzzles in which players can rotate between the characters of the series that they know very well, giving it a plus of complexity and forcing the user to work as a team with the other character. In addition to this, several game modes are presented, such as controlling Aang while he's on top of his pet Appa, and just like in the acclaimed Spyro: Year of the dragon, they go through several rings while flying and attacking all enemies in their path.
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With regard to the difficulty, it is managed in a way that is very accessible. The fist attack combos are made with a single button and the Avatar powers give the protagonist a very big advantage over the enemies. This may be because, as the developers admitted in an interview where they were criticized for the ease of obtaining achievements, the instalment is intended for children and should not present a real challenge to the adult gamer.
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The graphics of the game are not at all risky. THQ preferred to go for the simplest and look for the closest possible resemblance to the tv series. A small change they implemented is the 3D modeling of the characters, a slightly darker color tone and some shadows that are more present compared to the original. The sound, corresponding to the stated target of the adventure, varies between innocent and happy music and childish and somewhat exaggerated sound effects.
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The reception of the game was generally negative, very criticized by the achievement system and the lack of complexity in the fights and attack combos of the characters. Similarly, the delivery is fun and simple, so fans of the series and casual players will enjoy it.